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Wererat

Challenge 2 (450 XP), Medium humanoid (human) , lawful evil

HP 33 (6d8) AC 12 SPD 30 ft.

Ability Scores
STR DEX CON INT WIS CHA
10 (+0) 15 (+2) 12 (+1) 11 (+0) 10 (+0) 8 (-1)
Skills
Perception: +2, Stealth: +4
Senses
Darkvision 60 ft. (rat form only), passive perception 12
Languages
Common (can't speak in rat form)
Damage Immunities
bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered
Shapechanger
The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Smell
The wererat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack (Humanoid or Hybrid Form Only)
The wererat makes two attacks, only one of which can be a bite.
Bite (Rat or Hybrid Form Only).
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.
Shortsword (Humanoid or Hybrid Form Only)
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Hand Crossbow (Humanoid or Hybrid Form Only)
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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