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Swarm of Quippers

Challenge 1 (200 XP), Medium swarm of Tiny beasts , unaligned

HP 28 (8d8) AC 13 SPD 0 ft., swim 40 ft.

Ability Scores
STR DEX CON INT WIS CHA
13 (+1) 16 (+3) 9 (-1) 1 (-5) 7 (-2) 2 (-4)
Senses
Darkvision 60 ft., passive perception 8
Languages
None
Damage Resistances
bludgeoning, piercing, slashing
Condition Immunities
charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Blood Frenzy
The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Swarm
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.
Water Breathing
The swarm can breathe only underwater.

Actions

Bites
Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.

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