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Storm Giant
Challenge 13 (10,000 XP), Huge giant , chaotic good
HP 230 (20d12) AC 16 SPD 50 ft., swim 50 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
29 (+9) | 14 (+2) | 20 (+5) | 16 (+3) | 18 (+4) | 18 (+4) |
- Skills
- Arcana: +8, Athletics: +14, History: +8, Perception: +9
- Senses
- Passive perception 19
- Languages
- Common, giant
- Damage Resistances
- cold
- Damage Immunities
- lightning, thunder
- Amphibious
- The giant can breathe air and water.
- Innate Spellcasting
- The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components: At will: detect magic, feather fall, levitate, light 3/day each: control weather, water breathing
Actions
- Multiattack
- The giant makes two greatsword attacks.
- Greatsword
- Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.
- Rock
- Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.
- Lightning Strike (Recharge 5-6)
- The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.