Add Stone Giant to Favourites
Stone Giant
Challenge 7 (2,900 XP), Huge giant , neutral
HP 126 (11d12) AC 17 SPD 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
23 (+6) | 15 (+2) | 20 (+5) | 10 (+0) | 12 (+1) | 9 (-1) |
- Skills
- Athletics: +12, Perception: +4
- Senses
- Darkvision 60 ft., passive perception 14
- Languages
- Giant
- Stone Camouflage
- The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
- Multiattack
- The giant makes two greatclub attacks.
- Greatclub
- Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
- Rock
- Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Reactions
- Rock Catching
- If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.