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Steam Mephit
Challenge 1/4 (50 XP), Small elemental , neutral evil
HP 21 (6d6) AC 10 SPD 30 ft., fly 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 12 (+1) |
- Senses
- Darkvision 60 ft., passive perception 10
- Languages
- Aquan, ignan
- Damage Immunities
- fire, poison
- Condition Immunities
- poisoned
- Death Burst
- When the mephit dies, it explodes in a cloud of steam. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.
- Innate Spellcasting (1/Day)
- The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
- Claws
- Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
- Steam Breath (Recharge 6)
- The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.
- Variant: Summon Mephits (1/Day)
- The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.