Challenge 8 (3,900 XP), Large monstrosity , chaotic evil
HP 75 (10d10) AC 15 SPD 40 ft.
|18 (+4)||17 (+3)||14 (+2)||16 (+3)||15 (+2)||16 (+3)|
- Darkvision 60 ft., passive perception 12
- Abyssal, common
- Damage Immunities
- Condition Immunities
- charmed, poisoned
- If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
- The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared: • Cantrips (at will): mage hand, minor illusion, ray of frost • 1st level (4 slots): charm person, detect magic, sleep • 2nd level (3 slots): detect thoughts, hold person • 3rd level (3 slots): lightning bolt, water breathing • 4th level (3 slots): blight, dimension door • 5th level (2 slots): dominate person
- Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.