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Satyr
Challenge 1/2 (100 XP), Medium fey , chaotic neutral
HP 31 (7d8) AC 14 SPD 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) |
- Skills
- Perception: +2, Performance: +6, Stealth: +5
- Senses
- Passive perception 12
- Languages
- Common, elvish, sylvan
- Magic Resistance
- The satyr has advantage on saving throws against spells and other magical effects.
Actions
- Ram
- Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
- Shortsword
- Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1 d6 + 3) piercing damage.
- Shortbow
- Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
- Variant: Panpipes
- Gentle Lullaby. The creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake.