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Nightmare
Challenge 3 (700 XP), Large fiend , neutral evil
HP 68 (8d10) AC 13 SPD 60 ft., fly 90 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |
- Senses
- Passive perception 11
- Languages
- Understands abyssal, common, and infernal but can't speak
- Damage Immunities
- fire
- Confer Fire Resistance
- The nightmare can grant resistance to fire damage to anyone riding it.
- Illumination
- The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
- Hooves
- Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
- Ethereal Stride
- The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.