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Merrow
Challenge 2 (450 XP), Large monstrosity , chaotic evil
HP 45 (6d10) AC 13 SPD 10 ft., swim 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 15 (+2) | 8 (-1) | 10 (+0) | 9 (-1) |
- Senses
- Darkvision 60 ft., passive perception 10
- Languages
- Abyssal, aquan
- Amphibious
- The merrow can breathe air and water.
Actions
- Multiattack
- The merrow makes two attacks: one with its bite and one with its claws or harpoon.
- Bite
- Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
- Claws
- Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
- Harpoon
- Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.