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Lizardfolk

Challenge 1/2 (100 XP), Medium humanoid (lizardfolk) , neutral

HP 22 (4d8) AC 15 SPD 30 ft., swim 30 ft.

Ability Scores
STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 13 (+1) 7 (-2) 12 (+1) 7 (-2)
Skills
Perception: +3, Stealth: +4, Survival: +5
Senses
Passive perception 13
Languages
Draconic
Hold Breath
The lizardfolk can hold its breath for 15 minutes.

Actions

Multiattack
The lizardfolk makes two melee attacks, each one with a different weapon.
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Heavy Club
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Javelin
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Spiked Shield
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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