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Lizardfolk
Challenge 1/2 (100 XP), Medium humanoid (lizardfolk) , neutral
HP 22 (4d8) AC 15 SPD 30 ft., swim 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 7 (-2) | 12 (+1) | 7 (-2) |
- Skills
- Perception: +3, Stealth: +4, Survival: +5
- Senses
- Passive perception 13
- Languages
- Draconic
- Hold Breath
- The lizardfolk can hold its breath for 15 minutes.
Actions
- Multiattack
- The lizardfolk makes two melee attacks, each one with a different weapon.
- Bite
- Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Heavy Club
- Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
- Javelin
- Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Spiked Shield
- Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.