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Lamia
Challenge 4 (1,100 XP), Large monstrosity , chaotic evil
HP 97 (13d10) AC 13 SPD 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) |
- Skills
- Deception: +7, Insight: +4, Stealth: +3
- Senses
- Darkvision 60 ft., passive perception 12
- Languages
- Abyssal, common
- Innate Spellcasting
- The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. At will: disguise self (any humanoid form), major image 3/day each: charm person, mirror image, scrying, suggestion 1/day: geas
Actions
- Multiattack
- The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
- Claws
- Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
- Dagger
- Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
- Intoxicating Touch
- Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.