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Grimlock
Challenge 1/4 (50 XP), Medium humanoid (grimlock) , neutral evil
HP 11 (2d8) AC 11 SPD 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 9 (-1) | 8 (-1) | 6 (-2) |
- Skills
- Athletics: +5, Perception: +3, Stealth: +3
- Senses
- Blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive perception 13
- Languages
- Undercommon
- Damage Immunities
- blinded
- Blind Senses
- The grimlock can't use its blindsight while deafened and unable to smell.
- Keen Hearing and Smell
- The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- Stone Camouflage
- The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
- Spiked Bone Club
- Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.