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Gray Ooze
Challenge 1/2 (100 XP), Medium ooze , unaligned
HP 22 (3d8) AC 8 SPD 10 ft., climb 10 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 16 (+3) | 1 (-5) | 6 (-2) | 2 (-4) |
- Skills
- Stealth: +2
- Senses
- Blindsight 60 ft. (blind beyond this radius), passive perception 8
- Languages
- None
- Damage Resistances
- acid, cold, fire
- Condition Immunities
- blinded, charmed, deafened, exhaustion, frightened, prone
- Amorphous
- The ooze can move through a space as narrow as 1 inch wide without squeezing.
- Corrode Metal
- Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage. The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.
- False Appearance
- While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.
Actions
- Pseudopod
- Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.