Add Giant Sea Horse to Favourites
Giant Sea Horse
Challenge 1/2 (100 XP), Large beast , unaligned
HP 16 (3d10) AC 13 SPD 0 ft., swim 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 2 (-4) | 12 (+1) | 5 (-3) |
- Senses
- Passive perception 11
- Languages
- None
- Charge
- If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
- Water Breathing
- The sea horse can breathe only underwater.
Actions
- Ram
- Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.