Skip to Main Content
Add Giant Octopus to Favourites

Giant Octopus

Challenge 1 (200 XP), Large beast , unaligned

HP 52 (8d10) AC 11 SPD 10 ft., swim 60 ft.

Ability Scores
STR DEX CON INT WIS CHA
17 (+3) 13 (+1) 13 (+1) 4 (-3) 10 (+0) 4 (-3)
Skills
Perception: +4, Stealth: +5
Senses
Darkvision 60 ft., passive perception 14
Languages
None
Hold Breath
While out of water, the octopus can hold its breath for 1 hour.
Underwater Camouflage
The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing
The octopus can breathe only underwater.

Actions

Tentacles
Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.
Ink Cloud (Recharges after a Short or Long Rest)
A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

Buy Physical Monster Cards

We made a deck of 70 premium cards with original art and quirks!

Check It Out

Monster Cards

5e SRD