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Fire Elemental

Challenge 5 (1,800 XP), Large elemental , neutral

HP 102 (12d10) AC 13 SPD 50 ft.

Ability Scores
10 (+0) 17 (+3) 16 (+3) 6 (-2) 10 (+0) 7 (-2)
Darkvision 60 ft., passive perception 10
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities
fire, poison
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Fire Form
The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 ft..
Water Susceptibility
For every 5 ft. the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.


The elemental makes two touch attacks.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.

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