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Cultist
Challenge 1/8 (25 XP), Medium humanoid (any race) , any non-good alignment
HP 9 (2d8) AC 12 SPD 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 10 (+0) |
- Skills
- Deception: +2, Religion: +2
- Senses
- Passive perception 10
- Languages
- Any one language (usually common)
- Dark Devotion
- The cultist has advantage on saving throws against being charmed or frightened.
Actions
- Scimitar
- Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.