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Cult Fanatic
Challenge 2 (450 XP), Medium humanoid (any race) , any non-good alignment
HP 22 (6d8) AC 13 SPD 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
- Skills
- Deception: +4, Persuasion: +4, Religion: +2
- Senses
- Passive perception 11
- Languages
- Any one language (usually common)
- Dark Devotion
- The fanatic has advantage on saving throws against being charmed or frightened.
- Spellcasting
- The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared: Cantrips (at will): light, sacred flame, thaumaturgy • 1st level (4 slots): command, inflict wounds, shield of faith • 2nd level (3 slots): hold person, spiritual weapon
Actions
- Multiattack
- The fanatic makes two melee attacks.
- Dagger
- Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.