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Bone Devil
Challenge 12 (8,400 XP), Large fiend (devil) , lawful evil
HP 142 (15d10) AC 19 SPD 40 ft., fly 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 18 (+4) | 13 (+1) | 14 (+2) | 16 (+3) |
- Skills
- Deception: +7, Insight: +6
- Senses
- Darkvision 120 ft., passive perception 9
- Languages
- Infernal, telepathy 120 ft.
- Damage Resistances
- cold; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
- Damage Immunities
- fire, poison
- Condition Immunities
- poisoned
- Devil's Sight
- Magical darkness doesn't impede the devil's darkvision.
- Magic Resistance
- The devil has advantage on saving throws against spells and other magical effects.
Actions
- Multiattack
- The devil makes three attacks: two with its claws and one with its sting.
- Multiattack
- The devil makes three attacks: two with its claws and one with its sting.
- Claw
- Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
- Claw
- Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
- Sting
- Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success .
- Sting
- Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success .