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Barbed Devil
Challenge 5 (1,800 XP), Medium fiend (devil) , lawful evil
HP 110 (13d8) AC 15 SPD 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 18 (+4) | 12 (+1) | 14 (+2) | 14 (+2) |
- Skills
- Deception: +5, Insight: +5, Perception: +8
- Senses
- Darkvision 120 ft., passive perception 18
- Languages
- Infernal, telepathy 120 ft.
- Damage Resistances
- cold; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
- Damage Immunities
- fire, poison
- Condition Immunities
- poisoned
- Barbed Hide
- At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.
- Devil's Sight
- Magical darkness doesn't impede the devil's darkvision.
- Magic Resistance
- The devil has advantage on saving throws against spells and other magical effects.
Actions
- Tail
- Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
- Multiattack
- The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.
- Claw
- Melee Weapon Attack: +6 to hit, reach 5 ft ., one target. Hit: 6 (1d6 + 3) piercing damage.
- Hurl Flame
- Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.