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Storm Giant

Challenge 13 (10,000 XP), Huge giant , chaotic good

HP 230 (20d12) AC 16 SPD 50 ft., swim 50 ft.

Ability Scores
STR DEX CON INT WIS CHA
29 (+9) 14 (+2) 20 (+5) 16 (+3) 18 (+4) 18 (+4)
Skills
Arcana: +8, Athletics: +14, History: +8, Perception: +9
Senses
Passive perception 19
Languages
Common, giant
Damage Resistances
cold
Damage Immunities
lightning, thunder
Amphibious
The giant can breathe air and water.
Innate Spellcasting
The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components: At will: detect magic, feather fall, levitate, light 3/day each: control weather, water breathing

Actions

Multiattack
The giant makes two greatsword attacks.
Greatsword
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.
Rock
Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.
Lightning Strike (Recharge 5-6)
The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.

5e SRD

Monster Cards