Add Spy to Favourites
Challenge 1 (200 XP), Medium humanoid (any race) , any alignment
HP 27 (6d8) AC 12 SPD 30 ft.
|10 (+0)||15 (+2)||10 (+0)||12 (+1)||14 (+2)||16 (+3)|
- Deception: +5, Insight: +4, Investigation: +5, Perception: +6, Persuasion: +5, Stealth: +4
- Passive perception 16
- Any two languages
- Cunning Action
- On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
- Sneak Attack (1/Turn)
- The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.
- The spy makes two melee attacks.
- Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Hand Crossbow
- Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.