Skip to Main Content
Add Octopus to Favourites

Octopus

Challenge 0 (10 XP), Small beast , unaligned

HP 3 (1d6) AC 12 SPD 5 ft., swim 30 ft.

Ability Scores
STR DEX CON INT WIS CHA
4 (-3) 15 (+2) 11 (+0) 3 (-4) 10 (+0) 4 (-3)
Skills
Perception: +2, Stealth: +4
Senses
Darkvision 30 ft., passive perception 12
Languages
None
Hold Breath
While out of water, the octopus can hold its breath for 30 minutes.
Underwater Camouflage
The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing
The octopus can breathe only underwater.

Actions

Tentacles
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.
Ink Cloud (Recharges after a Short or Long Rest)
A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

Buy Physical Monster Cards

We made a deck of 70 premium cards with original art and quirks!

Check It Out

Monster Cards

5e SRD