Skip to Main Content
Add Magma Mephit to Favourites

Magma Mephit

Challenge 1/2 (100 XP), Small elemental , neutral evil

HP 22 (5d6) AC 11 SPD 30 ft., fly 30 ft.

Ability Scores
STR DEX CON INT WIS CHA
8 (-1) 12 (+1) 12 (+1) 7 (-2) 10 (+0) 10 (+0)
Skills
Stealth: +3
Senses
Darkvision 60 ft., passive perception 10
Languages
Ignan, terran
Damage Vulnerabilities
cold
Damage Immunities
fire, poison
Condition Immunities
poisoned
Death Burst
When the mephit dies, it explodes in a burst of lava. Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
False Appearance
While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.
Innate Spellcasting (1/Day)
The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws
Melee Weapon Attack: +3 to hit, reach 5 ft ., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.
Fire Breath (Recharge 6)
The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
Variant: Summon Mephits (1/Day)
The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

Buy Physical Monster Cards

We made a deck of 70 premium cards with original art and quirks!

Check It Out

Monster Cards

5e SRD