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Guardian Naga

Challenge 10 (5,900 XP), Large monstrosity , lawful good

HP 127 (15d10) AC 18 SPD 40 ft.

Ability Scores
STR DEX CON INT WIS CHA
19 (+4) 18 (+4) 16 (+3) 16 (+3) 19 (+4) 18 (+4)
Senses
Darkvision 60 ft., passive perception 14
Languages
Celestial, common
Damage Immunities
poison
Condition Immunities
charmed, poisoned
Rejuvenation
If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting
The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared: • Cantrips (at will): mending, sacred flame, thaumaturgy • 1st level (4 slots): command, cure wounds, shield of faith • 2nd level (3 slots): calm emotions, hold person • 3rd level (3 slots): bestow curse, clairvoyance • 4th level (3 slots): banishment, freedom of movement • 5th level (2 slots): flame strike, geas • 6th level (1 slot): true seeing

Actions

Bite
Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
Spit Poison
Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

5e SRD

Monster Cards