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Cultist

Challenge 1/8 (25 XP), Medium humanoid (any race) , any non-good alignment

HP 9 (2d8) AC 12 SPD 30 ft.

Ability Scores
STR DEX CON INT WIS CHA
11 (+0) 12 (+1) 10 (+0) 10 (+0) 11 (+0) 10 (+0)
Skills
Deception: +2, Religion: +2
Senses
Passive perception 10
Languages
Any one language (usually common)
Dark Devotion
The cultist has advantage on saving throws against being charmed or frightened.

Actions

Scimitar
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

5e SRD

Monster Cards