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Satyr

Challenge 1/2 (100 XP), Medium fey , chaotic neutral

HP 31 (7d8) AC 14 SPD 40 ft.

Ability Scores
STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 11 (+0) 12 (+1) 10 (+0) 14 (+2)
Skills
Perception: +2, Performance: +6, Stealth: +5
Senses
Passive perception 12
Languages
Common, elvish, sylvan
Magic Resistance
The satyr has advantage on saving throws against spells and other magical effects.

Actions

Ram
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Shortsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1 d6 + 3) piercing damage.
Shortbow
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Variant: Panpipes
Gentle Lullaby. The creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake.

5e SRD

Monster Cards