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Grimlock

Challenge 1/4 (50 XP), Medium humanoid (grimlock) , neutral evil

HP 11 (2d8) AC 11 SPD 30 ft.

Ability Scores
STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 12 (+1) 9 (-1) 8 (-1) 6 (-2)
Skills
Athletics: +5, Perception: +3, Stealth: +3
Senses
Blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive perception 13
Languages
Undercommon
Damage Immunities
blinded
Blind Senses
The grimlock can't use its blindsight while deafened and unable to smell.
Keen Hearing and Smell
The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Stone Camouflage
The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Spiked Bone Club
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.

Monster Cards

5e SRD