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Dust Mephit

Small elemental, neutral evil

Challenge Rating
1/2
XP
100
Armor Class
12
Hit Points
17 (5d6)
Speed
30 ft., fly 30 ft.
Ability Scores
STR DEX CON INT WIS CHA
5 (-3) 14 (+2) 10 (+0) 9 (-1) 11 (+0) 10 (+0)
Skills
Perception: +2, Stealth: +4
Senses
Darkvision 60 ft., passive perception 12
Languages
Auran, terran
Damage Vulnerabilities
fire
Damage Immunities
poison
Condition Immunities
poisoned
Death Burst
When the mephit dies, it explodes in a burst of dust. Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
Innate Spellcasting (1/Day)
The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
Blinding Breath (Recharge 6)
The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Variant: Summon Mephits (1/Day)
The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

D&D 5E SRC

Monster Cards