Skip to Main Content
Add Deep Gnome (Svirfneblin) to Favourites

Deep Gnome (Svirfneblin)

Small humanoid (gnome), neutral good

Challenge Rating
1/2
XP
100
Armor Class
15
Hit Points
16 (3d6)
Speed
20 ft.
Ability Scores
STR DEX CON INT WIS CHA
15 (+2) 14 (+2) 14 (+2) 12 (+1) 10 (+0) 9 (-1)
Skills
Investigation: +3, Perception: +2, Stealth: +4
Senses
Darkvision 120 ft., passive perception 12
Languages
Gnomish, terran, undercommon
Stone Camouflage
The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Gnome Cunning
The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Innate Spellcasting
The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components: At will: nondetection (self only) 1/day each: blindness/deafness, blur, disguise self

Actions

War Pick
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Poisoned Dart
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success

D&D 5E SRC

Monster Cards