Skip to Main Content
Add Death Dog to Favourites

Death Dog

Challenge 1 (200 XP), Medium monstrosity , neutral evil

HP 39 (6d8) AC 12 SPD 40 ft.

Ability Scores
STR DEX CON INT WIS CHA
15 (+2) 14 (+2) 14 (+2) 3 (-4) 13 (+1) 6 (-2)
Skills
Perception: +5, Stealth: +4
Senses
Darkvision 120 ft., passive perception 15
Languages
None
Two-Headed
The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Actions

Multiattack
The dog makes two bite attacks.
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.

5e SRD

Monster Cards