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Cult Fanatic

Medium humanoid (any race), any non-good alignment

Challenge Rating
2
XP
450
Armor Class
13
Hit Points
22 (6d8)
Speed
30 ft.
Ability Scores
STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 12 (+1) 10 (+0) 13 (+1) 14 (+2)
Skills
Deception: +4, Persuasion: +4, Religion: +2
Senses
Passive perception 11
Languages
Any one language (usually common)
Dark Devotion
The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting
The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared: Cantrips (at will): light, sacred flame, thaumaturgy • 1st level (4 slots): command, inflict wounds, shield of faith • 2nd level (3 slots): hold person, spiritual weapon

Actions

Multiattack
The fanatic makes two melee attacks.
Dagger
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

D&D 5E SRC

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