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Berserker

Medium humanoid (any race), any chaotic alignment

Challenge Rating
2
XP
450
Armor Class
13
Hit Points
67 (9d8)
Speed
30 ft.
Ability Scores
STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 17 (+3) 9 (-1) 11 (+0) 9 (-1)
Senses
Passive perception 10
Languages
Any one language (usually common)
Reckless
At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Greataxe
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

D&D 5E SRC

Monster Cards