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Bandit Captain

Challenge 2 (450 XP), Medium humanoid (any race) , any non-lawful alignment

HP 65 (10d8) AC 15 SPD 30 ft.

Ability Scores
STR DEX CON INT WIS CHA
15 (+2) 16 (+3) 14 (+2) 14 (+2) 11 (+0) 14 (+2)
Skills
Athletics: +4, Deception: +4
Senses
Passive perception 10
Languages
Any two languages

Actions

Multiattack
The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
Scimitar
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Dagger
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Parry
The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

5e SRD

Monster Cards