Skip to Main Content
Add Bandit Captain to Favourites

Bandit Captain

Medium humanoid (any race), any non-lawful alignment

Challenge Rating
2
XP
450
Armor Class
15
Hit Points
65 (10d8)
Speed
30 ft.
Ability Scores
STR DEX CON INT WIS CHA
15 (+2) 16 (+3) 14 (+2) 14 (+2) 11 (+0) 14 (+2)
Skills
Athletics: +4, Deception: +4
Senses
Passive perception 10
Languages
Any two languages

Actions

Multiattack
The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
Scimitar
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Dagger
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Parry
The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

D&D 5E SRC

Monster Cards