Add Bandit Captain to Favourites
Medium humanoid (any race), any non-lawful alignment
- Challenge Rating
- Armor Class
- Hit Points
- 65 (10d8)
- 30 ft.
|15 (+2)||16 (+3)||14 (+2)||14 (+2)||11 (+0)||14 (+2)|
- Athletics: +4, Deception: +4
- Passive perception 10
- Any two languages
- The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
- Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
- Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
- The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.