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Adult Brass Dragon
Huge dragon, chaotic good
- Challenge Rating
- Armor Class
- Hit Points
- 172 (15d12)
- 40 ft., burrow 40 ft., fly 80 ft.
|23 (+6)||10 (+0)||21 (+5)||14 (+2)||13 (+1)||17 (+3)|
- History: +7, Perception: +11, Persuasion: +8, Stealth: +5
- Blindsight 60 ft., darkvision 120 ft., passive perception 21
- Common, draconic
- Damage Immunities
- Legendary Resistance (3/Day)
- If the dragon fails a saving throw, it can choose to succeed instead.
- The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
- Melee Weapon Attack: +11 to hit, reach,.0 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
- Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
- Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
- Frightful Presence
- Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
- Breath Weapons (Recharge 5-6)
- The dragon uses one of the following breath weapons. Fire Breath. The dragon exhales fire in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one. Sleep Breath. The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.